Roblox meets TikTok.
For real-life games.
The world's first offline games platform — discover, play and share real-world games like songs on Spotify. Finally possible because AI can be the game master. Roblox owns digital play; the room is bigger — and unclaimed.
We gather less — and when we do,
the room goes quiet.
Play is how humans bond in person. But the gathering is breaking: kids sit side-by-side on Roblox; adults at dinner scroll TikTok because they're bored. The hardest part of a great game night isn't wanting one — it's making one happen.
Why it's hard: schedules never align · coordinating people, structure and money is work · a genuinely good game is hard to design — so everyone defaults to the same five.
A two-sided platform for
real-world play.
Like Spotify and Netflix, but for the games people play in the same room — with one side that plays and one side that builds.
Discover · Play · Share
- Discover a huge curated library of the games we love — by category & occasion.
- Play — the AI runs it as the game master, in the room.
- Share the moment with everyone who was there.
Create · Host · Earn
- Create & remix games with AI — infinite, structured, replayable.
- Host the whole event — invites, payments, expenses, all included.
- Earn from the play and the money that flows around it.
Every gathering becomes
a prefunded money rail.
Real gatherings already move real money — gifts, food, props, prizes, payouts — today lost in group-chats and IOUs. Bingmong turns each one into one prefunded, multi-currency rail: AI dispenses scoped budgets and reconciles every dollar, and we earn on the flow — interchange, FX and payouts. Embedded finance, card issuing and global payouts — vertically included.
Three-rail economy keeps it compliant: cash = optional gift · tokens = earned play-money (never cashed out) · Karma = earned trust. Not pay-to-win, not gambling — adult, KYC'd cardholders only. Powered by Airwallex — issuing · treasury · payouts. Counsel-gated; built compliant.
Every platform captured digital play.
Nobody captured the room.
No real-life game — charades, cards, drawing, guess-who, the games your family invented — has ever been captured, structured, templated, remixed, replayed and kept as a memory. It was impossible before AI.
AI is the unlock
A good game is hard to design — creativity plus dozens of variables. AI turns one rule-set into infinite, difficulty-rated, context-aware variation, editable up to the last minute. Everyone becomes a god-tier game designer.
The grandma test
AI tailors the same game so a non-English-speaking grandma can finally play with the grandkids. That's the undeniable proof this is an AI unlock, not a rulebook — and a moat a static catalogue can never cross.
Spotify did it for songs.
Bingmong does it for play.
A powerfully curated library of every classic game we love — organised by category, taxonomy and occasion, the way Spotify and Netflix organised music and film. Discover it, play it, share it.



AI is the game master.
Offline games are hard — someone has to explain the rules, referee, keep score and run the leaderboard. That ops layer is why a great game night rarely happens. AI becomes the runtime — the same always-on structure that makes Roblox-style games so fun, now in the room.
Share spans the whole spectrum — from a 30-second peekaboo with a baby to an epic Survival-Trials birthday — captured and sent to everyone who was there.
Tell the AI the vibe.
It builds the game.
Give the AI a little context — it remixes or invents the game, structures every round, and captures the whole run-of-show so it replays and remixes forever.
"4 of us at Strike Bowling, 3 rounds — make it hard, beast mode."
→ a structured, scored, ready-to-run game in seconds.
"Remix chess — play it differently, devil mode."
→ infinite variations; every fork is an ownable node in the graph.
Infinite AI games — structured and digitised so the run-of-show replays anywhere.
Invites · RSVPs · payments · expense management — vertically included, powered by Airwallex.
From sponsored Sets, premium formats and the money that flows around the event.
The moat is the graph of real plays —
AllTrails for play.
The AI generator is a commodity. The defensible asset is the proprietary record of which games actually work — for whom, where, and with what outcome. Every play, remix and memory compounds it. No one else is collecting this.
Compounding data
Each captured game makes the next recommendation, generation and match better. A flywheel competitors can't backfill.
Two-sided liquidity
Hosts bring crowds; creators bring formats; brands/venues bring rewards. Local density is hard to copy city-by-city.
The money rail
Once the cash for an event flows through us, switching cost is real. The graph + the rail reinforce each other.
A big, real wallet — the money
already spent on gathering.
We don't need a new behaviour or a new budget. We intermediate spend that already happens around social gatherings and experiences.
TAM anchors on a single published market (events); adjacent markets show expansion, not an additive stack. SAM is a Bingmong estimate; SOM is a Year-5 target, not a forecast.
Everyone owns one corner.
We own the intersection.
Event tools move logistics but have no play layer. Game apps make play but it's on a screen and ephemeral. AI generators spit out a game and forget it — no graph, no money, no memory.
Bingmong is the only one in the top-right: AI-designed, real-world, persistent, remixable, and monetised.
Where each one stops.
| Player | AI game design | Real-world play | Persistent remix graph | Money rail | Status |
|---|---|---|---|---|---|
| Playbyte feed of games | Some | No · screen | No | No | Pivoted off the feed · ~$4M raised |
| Rec Room UGC metaverse | No | No · VR/screen | In-app only | No | $3.5B peak · closing Jun 2026 |
| AI party generators CrowdParty · GameNight · Little Umbrella | Yes | At a screen | No | No | Generator only · commoditised |
| Goosechase scavenger / IRL games | No | Yes | No | No | Niche · no economy |
| Eventbrite · Luma · Partiful event hosting | No | Yes · logistics | No | Tickets only | No play / game layer |
| Bingmong | Yes — native | Yes — the point | Yes — the moat | Yes — built-in | The intersection |
The closest pure "feed of games" (Playbyte, ~$4M) had to pivot off the cold screen-feed. We don't build it cold — the feed turns on as real plays accrue. Competitor facts from public reporting; see appendix.
One tool, a rising money motive —
climbed one city at a time.
Same product, four host rungs. Each rung adds a bigger reason to bring money through the rail. We win local density before we widen.
Parties carry the most love, the most guests and the most money-around-the-gathering — the cheapest way to seed the graph and the rail. They lead straight into venue activation (next slide): the supply side that makes density compound.
Bingmong 001: Leon's birthday is our first design partner — the live proving ground. The public feed is the front door (acquisition funnel), measured views → game-save → host-intent → booked — never DAU vs. TikTok.
Same place. Same people.
Never the same night.
Our unfair distribution: founder/co-founder Shahrooz built Liven / Nomni — a hospitality platform powering 35,000+ venues across AU, SE-Asia and the US. Bingmong turns those venues into hosts: the AI runs an always-fresh game night, lifting spend, dwell and repeat visits. A venue's biggest enemy is "we've done this" — infinite AI-varied games kill that forever.
Prefunded, accountable
Venues book events on the Airwallex rail — scoped cards, reconciled spend, zero IOUs.
Content they can't make
The AI game-master is the product venues can't build — infinite, on-brand, run by staff in minutes.
A channel rivals lack
Day-one access to thousands of venues = supply density a pure-consumer app can't backfill.
One economy — players, creators,
venues & brands, settled in BMG.
Everyone who touches real-world play is in one loop. Content (games + captured plays) is the asset that compounds; the BMG token + the Airwallex cash rail are the connective tissue. We take a margin on the flow.
Discover & play; spend on gifts, entry & rewards; earn BMG by playing.
Build & host games; earn from premium & sponsored Sets.
Book prefunded game nights; pay for footfall & retention.
Sponsor rewards & Sets — marketing inside real play.
How we make money
- Take-rate on money through the rail (pooled funds, payouts, rewards)
- Creator marketplace — sponsored & premium Sets
- Brand & venue placements inside real play
- Subscriptions for power hosts & clubs
Content + BMG token
Every game and captured play compounds the graph + the AI. Cash = optional gift; BMG = earned play-money (never cashed out); merit = earned trust. Not pay-to-win, not gambling.
Built and live — pointed at the first city.
This is a working product, not a concept deck. The platform is deployed; the first real event is the proving ground.
Honest status: pre-revenue, pre-launch on paid GMV. Next 6 months — run the first real events, turn on the rail, and prove host → booked conversion in one city.
AUD $100k → the first city, proven.
Latitude 37 is AUD $100k, equity-free. The product is already built and live, and the founder builds with AI — so $0 goes to a dev team. Every dollar buys activation, not headcount. Runway: ~9 months to a repeatable first-city template.
Where it goes
What $100k buys (9 months)
- 20+ venue activations running recurring AI game nights
- 50+ real events (birthday · engagement · wedding) on the rail
- First paid GMV through Airwallex — take-rate proven
- Repeat-host & repeat-venue cohort — retention, not vanity signups
- The play-graph seeded in one city → the template we repeat
Capital-efficient by design: AI-built product + founder-led ops = activation-only burn.
Fund the first city. Own the
graph of real-world play.
We're raising to run the first cohort of real events, switch on the Airwallex money rail, and prove the host money-ladder in one city — the template we then repeat.
Latitude 37 · Airwallex
AUD $100k, equity-free, for under-25 Australian AI founders. Bingmong fits the brief exactly — and showcases Airwallex Issuing + Embedded Finance as its money rail.
Use of funds
Activation-only burn (see prior slide): first-city events + venue go-live, money-rail switch-on, host/creator/venue supply — the graph compounding from day one.
The long game
Bingmong Houses — owned & franchised play venues per city, tap-band tracked, AI-rotating content. The graph, made physical.