PDF deck ↓
Bingmong
BMG · Investor deck · 2026

Roblox meets TikTok.
For real-life games.

The world's first offline games platform — discover, play and share real-world games like songs on Spotify. Finally possible because AI can be the game master. Roblox owns digital play; the room is bigger — and unclaimed.

World's first offline games platform AI is the game master Potential to be bigger than Roblox Prefunded money rail · powered by Airwallex ↓ Full deck (PDF)
bingmong.comReal-life play, played.
01 · The problem

We gather less — and when we do,
the room goes quiet.

Play is how humans bond in person. But the gathering is breaking: kids sit side-by-side on Roblox; adults at dinner scroll TikTok because they're bored. The hardest part of a great game night isn't wanting one — it's making one happen.

−30%
less face-to-face socializing than 20 years ago — teens down >45% (analysis of US ATUS)
15 / day
loneliness rivals smoking ~15 cigarettes a day (US Surgeon General, 2023)
91%
of US adults now carry a smartphone — the screen at every gathering (Pew, 2024)

Why it's hard: schedules never align · coordinating people, structure and money is work · a genuinely good game is hard to design — so everyone defaults to the same five.

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02 · What is Bingmong

A two-sided platform for
real-world play.

Like Spotify and Netflix, but for the games people play in the same room — with one side that plays and one side that builds.

For players

Discover · Play · Share

  • Discover a huge curated library of the games we love — by category & occasion.
  • Play — the AI runs it as the game master, in the room.
  • Share the moment with everyone who was there.
For creators

Create · Host · Earn

  • Create & remix games with AI — infinite, structured, replayable.
  • Host the whole event — invites, payments, expenses, all included.
  • Earn from the play and the money that flows around it.
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03 · The money rail

Every gathering becomes
a prefunded money rail.

Real gatherings already move real money — gifts, food, props, prizes, payouts — today lost in group-chats and IOUs. Bingmong turns each one into one prefunded, multi-currency rail: AI dispenses scoped budgets and reconciles every dollar, and we earn on the flow — interchange, FX and payouts. Embedded finance, card issuing and global payouts — vertically included.

Worked example
100guests invited
$40each into the pooled Fund
$4,000prefunded event treasury (100 × $40 — ≈ Leon's real $3.4k)
Issue scoped cards
Volunteers get issued cards with limits — drinks, props, photography.
AI reconciles every dollar
Budgets dispensed and settled programmatically — prizes & rewards funded, fully accountable.
Recurring, global volume
Every party & venue night = repeat multi-currency flow on the rail.

Three-rail economy keeps it compliant: cash = optional gift · tokens = earned play-money (never cashed out) · Karma = earned trust. Not pay-to-win, not gambling — adult, KYC'd cardholders only. Powered by Airwallex — issuing · treasury · payouts. Counsel-gated; built compliant.

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02 · Why now

Every platform captured digital play.
Nobody captured the room.

No real-life game — charades, cards, drawing, guess-who, the games your family invented — has ever been captured, structured, templated, remixed, replayed and kept as a memory. It was impossible before AI.

AI inference cost fell ~1,000× in 3 years (a16z, 2024) The unlock just became affordable

AI is the unlock

A good game is hard to design — creativity plus dozens of variables. AI turns one rule-set into infinite, difficulty-rated, context-aware variation, editable up to the last minute. Everyone becomes a god-tier game designer.

The grandma test

AI tailors the same game so a non-English-speaking grandma can finally play with the grandkids. That's the undeniable proof this is an AI unlock, not a rulebook — and a moat a static catalogue can never cross.

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03 · The product

Spotify did it for songs.
Bingmong does it for play.

A powerfully curated library of every classic game we love — organised by category, taxonomy and occasion, the way Spotify and Netflix organised music and film. Discover it, play it, share it.

Create a game with AI
Sets — playlists of play
Discover the game library
The unlock · why now

AI is the game master.

Offline games are hard — someone has to explain the rules, referee, keep score and run the leaderboard. That ops layer is why a great game night rarely happens. AI becomes the runtime — the same always-on structure that makes Roblox-style games so fun, now in the room.

Rules explained Referee Scoring Live leaderboard

Share spans the whole spectrum — from a 30-second peekaboo with a baby to an epic Survival-Trials birthday — captured and sent to everyone who was there.

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04 · For creators

Tell the AI the vibe.
It builds the game.

Give the AI a little context — it remixes or invents the game, structures every round, and captures the whole run-of-show so it replays and remixes forever.

Create from context

"4 of us at Strike Bowling, 3 rounds — make it hard, beast mode."

→ a structured, scored, ready-to-run game in seconds.

Remix anything

"Remix chess — play it differently, devil mode."

→ infinite variations; every fork is an ownable node in the graph.

Create & capture

Infinite AI games — structured and digitised so the run-of-show replays anywhere.

Host, end-to-end

Invites · RSVPs · payments · expense management — vertically included, powered by Airwallex.

Earn

From sponsored Sets, premium formats and the money that flows around the event.

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06 · Defensibility

The moat is the graph of real plays
AllTrails for play.

The AI generator is a commodity. The defensible asset is the proprietary record of which games actually work — for whom, where, and with what outcome. Every play, remix and memory compounds it. No one else is collecting this.

Compounding data

Each captured game makes the next recommendation, generation and match better. A flywheel competitors can't backfill.

Two-sided liquidity

Hosts bring crowds; creators bring formats; brands/venues bring rewards. Local density is hard to copy city-by-city.

The money rail

Once the cash for an event flows through us, switching cost is real. The graph + the rail reinforce each other.

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07 · Market

A big, real wallet — the money
already spent on gathering.

We don't need a new behaviour or a new budget. We intermediate spend that already happens around social gatherings and experiences.

TAM
$1.16T
Global events industry — → $2.1T by 2033 (Grand View Research, 2024). The wallet we plug into.
SAM
~$50B
Host-led social gatherings in initial English-speaking markets (AU · US · UK). Bingmong estimate.
SOM · Yr 5
$1.2B
Platform GMV across launch cities → ~12% take-rate ≈ $140M net revenue (model).
$250B
Creator economy → ~$480B by 2027 (Goldman Sachs)
$187B
Total games market — the attention we redirect (Newzoo, 2024)
$19.5B
Tabletop & board games — play people already pay for (Arizton, 2024)
$3.4–4.9B
US kids' entertainment — our beachhead occasion (IMARC · Allied)

TAM anchors on a single published market (events); adjacent markets show expansion, not an additive stack. SAM is a Bingmong estimate; SOM is a Year-5 target, not a forecast.

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08 · Landscape

Everyone owns one corner.
We own the intersection.

Structured · persistent · monetised One-off · ephemeral Digital play Real-world play Roblox TikTok / IG Jackbox · AI generators Eventbrite · Luma · Partiful Goosechase Rec Room · SLAP Bingmong

Event tools move logistics but have no play layer. Game apps make play but it's on a screen and ephemeral. AI generators spit out a game and forget it — no graph, no money, no memory.

Bingmong is the only one in the top-right: AI-designed, real-world, persistent, remixable, and monetised.

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09 · Competitors

Where each one stops.

PlayerAI game designReal-world playPersistent remix graphMoney railStatus
Playbyte feed of gamesSomeNo · screenNoNoPivoted off the feed · ~$4M raised
Rec Room UGC metaverseNoNo · VR/screenIn-app onlyNo$3.5B peak · closing Jun 2026
AI party generators CrowdParty · GameNight · Little UmbrellaYesAt a screenNoNoGenerator only · commoditised
Goosechase scavenger / IRL gamesNoYesNoNoNiche · no economy
Eventbrite · Luma · Partiful event hostingNoYes · logisticsNoTickets onlyNo play / game layer
BingmongYes — nativeYes — the pointYes — the moatYes — built-inThe intersection

The closest pure "feed of games" (Playbyte, ~$4M) had to pivot off the cold screen-feed. We don't build it cold — the feed turns on as real plays accrue. Competitor facts from public reporting; see appendix.

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10 · Go-to-market

One tool, a rising money motive —
climbed one city at a time.

Same product, four host rungs. Each rung adds a bigger reason to bring money through the rail. We win local density before we widen.

01ParentThrows the party for the memory. Our beachhead — low stakes, high love.Memory
02Gig hostRuns game nights & events for income. The tool becomes a livelihood.Income
03VenueBars, cafés, malls book prefunded events to drive footfall.Footfall
04BrandSponsors rewards & Sets — marketing that lives inside real play.Marketing
Immediate wedge — the high-emotion occasions first
🎂 Birthday parties 💍 Engagement parties 💒 Weddings → Venue activations

Parties carry the most love, the most guests and the most money-around-the-gathering — the cheapest way to seed the graph and the rail. They lead straight into venue activation (next slide): the supply side that makes density compound.

Bingmong 001: Leon's birthday is our first design partner — the live proving ground. The public feed is the front door (acquisition funnel), measured views → game-save → host-intent → booked — never DAU vs. TikTok.

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11 · The venue engine

Same place. Same people.
Never the same night.

Our unfair distribution: founder/co-founder Shahrooz built Liven / Nomni — a hospitality platform powering 35,000+ venues across AU, SE-Asia and the US. Bingmong turns those venues into hosts: the AI runs an always-fresh game night, lifting spend, dwell and repeat visits. A venue's biggest enemy is "we've done this" — infinite AI-varied games kill that forever.

Nomni venues incl. Domino's Shake Shack Chipotle Aeon Mall Plaza Indonesia + hotels & malls (Nomni, 2026)
+38%
spend per visit from loyalty members (Paytronix, 2024)
5.2×
avg ROI on loyalty gamification (Antavo, 2025)
7–8% → 12%
repeat-visit lift from novelty (Chuck E. Cheese · Placer.ai, 2025)
~+30%
visits & sales from retailtainment (ICSC, 2025)

Prefunded, accountable

Venues book events on the Airwallex rail — scoped cards, reconciled spend, zero IOUs.

Content they can't make

The AI game-master is the product venues can't build — infinite, on-brand, run by staff in minutes.

A channel rivals lack

Day-one access to thousands of venues = supply density a pure-consumer app can't backfill.

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12 · The economy

One economy — players, creators,
venues & brands, settled in BMG.

Everyone who touches real-world play is in one loop. Content (games + captured plays) is the asset that compounds; the BMG token + the Airwallex cash rail are the connective tissue. We take a margin on the flow.

Players

Discover & play; spend on gifts, entry & rewards; earn BMG by playing.

Creators

Build & host games; earn from premium & sponsored Sets.

Venues

Book prefunded game nights; pay for footfall & retention.

Brands

Sponsor rewards & Sets — marketing inside real play.

How we make money

  • Take-rate on money through the rail (pooled funds, payouts, rewards)
  • Creator marketplace — sponsored & premium Sets
  • Brand & venue placements inside real play
  • Subscriptions for power hosts & clubs

Content + BMG token

Every game and captured play compounds the graph + the AI. Cash = optional gift; BMG = earned play-money (never cashed out); merit = earned trust. Not pay-to-win, not gambling.

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12 · Where we are

Built and live — pointed at the first city.

This is a working product, not a concept deck. The platform is deployed; the first real event is the proving ground.

Live
bingmong.com shipped on the V3 brand — app, feed, Create, Sets, host tools
AI engine
Game designer generating tagged, difficulty-rated games in the live app
Money rail
Three-rail economy + pooled Fund + checkout built, compliant by design
001
Leon's party live as first design partner — the parent-rung pilot

Honest status: pre-revenue, pre-launch on paid GMV. Next 6 months — run the first real events, turn on the rail, and prove host → booked conversion in one city.

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14 · Use of funds

AUD $100k → the first city, proven.

Latitude 37 is AUD $100k, equity-free. The product is already built and live, and the founder builds with AI — so $0 goes to a dev team. Every dollar buys activation, not headcount. Runway: ~9 months to a repeatable first-city template.

Where it goes

Event & venue activations$35k
Money-rail go-live + counsel$25k
Supply — host/creator/venue onboarding$20k
AI & infra (capture→feed→generate)$12k
Front-door content & growth$8k

What $100k buys (9 months)

  • 20+ venue activations running recurring AI game nights
  • 50+ real events (birthday · engagement · wedding) on the rail
  • First paid GMV through Airwallex — take-rate proven
  • Repeat-host & repeat-venue cohort — retention, not vanity signups
  • The play-graph seeded in one city → the template we repeat

Capital-efficient by design: AI-built product + founder-led ops = activation-only burn.

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13 · The ask

Fund the first city. Own the
graph of real-world play.

We're raising to run the first cohort of real events, switch on the Airwallex money rail, and prove the host money-ladder in one city — the template we then repeat.

Latitude 37 · Airwallex

AUD $100k, equity-free, for under-25 Australian AI founders. Bingmong fits the brief exactly — and showcases Airwallex Issuing + Embedded Finance as its money rail.

Use of funds

Activation-only burn (see prior slide): first-city events + venue go-live, money-rail switch-on, host/creator/venue supply — the graph compounding from day one.

The long game

Bingmong Houses — owned & franchised play venues per city, tap-band tracked, AI-rotating content. The graph, made physical.

Bingmong
bingmong.com · Real life has a play button.
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